Convulsions of the World

Prerequisite: 2nd Level

Your mind reaches deep into the ground and an elder voice answers. You can use an action to cause a localized tremor to shake the ground around you. Each creature other than yourself within 20 feet of you must succeed on a Dexterity saving throw or be knocked prone. You can choose a number of creatures equal to half your proficiency bonus to automatically succeed on this saving throw. You must finish a long rest before you can use this invocation again.


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