Conjure Plants

3rd-level conjuration   Casting time: 1 action   Range: 60 feet   Target: --   Components: V S   Duration: Concentration, up to 1 hour   Classes: Druid, Sorcerer, Wizard   Subclasses: --  
You call on nature to aid you, and summon plants that rise from the earth and appear in unoccupied spaces that you can see within range. Choose one of hte following options for what appears:
  • One plant of challenge rating 2 or lower
  • Two plants of challenge rating 1 or lower
  • Four plants of challenge rating 1/2 or lower
  • Eight plants of challenge rating 1/4 or lower
  The plant disappears when it drops to 0 hit points or when the spell ends. The summoned plants are friendly to you and your companions. Roll initiative for the summoned plants as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwize tak no actions, the DM has the creature's stats.   At Higher Levels. When you cast this spell using certain higher-level Spell Slots, you choose one of the summoning options above, and more plants appear - twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.      

Comments

Please Login in order to comment!