Conjure Cover

1st-level conjuration (ritual) (renaissance)   Casting time: 1 bonus action   Range: 10 feet   Target: --   Components: V, S, M (a duck figurine)   Duration: Concentration, up to 1 hour   Classes:   Subclasses:  
You conjure a low cobblestone wall along the ground, a perfect source of cover, at a point you can see within range. The wall is 18 inches thick and is composed of three 5-foot long by 3-foot high segments. Each segment must be contiguous with at least one other segment.
  A Medium creature that hunkers behind the wall has half cover from ranged attacks, and a Small creature that hunkers behind it has three-quarters cover from ranged attacks. A prone creature has total cover behind the wall. The wall can be leapt over without using any additional movement.
  Each segment has AC 10 and 60 hit points. Reducing a segment of the wall to 0 hit points causes it to crumble, destroying it. The wall disappears when all the segments are destroyed or the spell ends.  

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