Conjure Cannonball

3rd-level conjuration (renaissance)   Casting time: 1 action   Range: 600 feet   Target: target within range   Components: V, S, M (a small replica cannon)   Duration: Instantaneous   Classes:   Subclasses:  
You summon a cannonball, mid-flight and at full velocity, which explodes on impact. Make a spell attack roll against a target you can see within range. On a hit, the target takes 4d10 bludgeoning damage, and each creature within 5 feet of the target must make a Dexterity saving throw. On a failed save, a creature takes half as much damage.
  At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each spell slot above 3rd.  

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