Conjunction of Order
3rd-level conjuration
Casting time: 1 action
Range: 60 feet
Target: --
Components: V, S, M (an item originally from a plane of
order and law, worth at least 10 gp)
Duration: Concentration, up to 1 minute
Classes: paladin, sorcerer, warlock, wizard
Subclasses:
You begin to merge your current plane of existence with a plane of order and law in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:
You begin to merge your current plane of existence with a plane of order and law in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:
- No attack rolls, ability checks, or saving throws in the area can be made with advantage or disadvantage.
- Any rolls that would normally use 1d20 use 2d10 instead.
- A creature that moves within the cylinder on its turn can only move in one direction that turn and must move its full speed until it leaves the cylinder. If it can’t move its full speed in that direction (for example, if it would be blocked by a wall), it can’t move in that direction at all.
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