Conjunction of Chaos
3rd-level conjuration
Casting time: 1 action
Range: 60 feet
Target: --
Components: V, S, M (an item originally from a plane of
chaos, worth at least 10 gp)
Duration: Concentration, up to 1 minute
Classes: Paladin, Sorcerer, Warlock, Wizard
Subclasses:
Classes: paladin, sorcerer, warlock, wizard You begin to merge your current plane of existence with a plane of chaos and entropy in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:
Classes: paladin, sorcerer, warlock, wizard You begin to merge your current plane of existence with a plane of chaos and entropy in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:
- Whenever a spell originates in the cylinder, there is a 25 percent chance that a random effect from the Wild Magic Surge table replaces the spell’s intended effect, and a 25 percent chance that one occurs immediately after the spell is cast as well. The Wild Magic Surge table can be found in chapter 3 of the Player’s Handbook, under the description of the Wild Magic Sorcerous Origin.
- Each time a creature moves 5 feet within the cylinder, there is a 50 percent chance that it moves in a random direction instead of the intended one.
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