Compelling Fate
3rd-level divination (illumination)
Casting time: 1 action
Range: 30 feet
Target: a creature you can see within range
Components: V, M (a sprinkling of silver dust worth 200 gp)
Duration: 1 round (until the end of your next turn)
Classes:
Subclasses:
You view the actions of a single creature you can see through the influences of the stars, and you read what is written there. If the target creature fails a Charisma saving throw, you can predict that creature’s actions. This has the following effects:
- You have advantage on attack rolls against the creature.
- For every 5 feet the creature moves, you can move 5 feet (up to your normal movement) on the creature’s turn when it has completed its movement. This is deducted from your next turn's movement.
- As a reaction at the start of the target’s turn, you can warn yourself and allies that can hear you of the target's offensive intentions; any creature targeted by the target's next attack gains a +2 bonus to AC or on its saving throw against that attack.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration is extended by 1 round for each slot level above 3rd.

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