Comet of Chaos

8th-level evocation   Casting time: 1 action   Range: 60 feet   Target: Each creature within 5-feet radius within range   Components: V S   Duration: Instantaneous   Classes: Wizard, Warlock   Subclasses: --  
You pull a comet from the skies above, hurtling it down towards a point you choose within range. Once the comet reaches its destination or impacts against a solid surface, it explodes. each creatures within a 5-feet radius of the impact must make a Strength saving throw. A creature takes 10d10 force damage on a failed save or half as much on a successful one.
  Upon impact, a wave of chaos energy bursts out in a 60-foot radius causing one of the following effects. These affect every creature in range. Roll a d20 to determine:  
  1. Creatures regain 2d10 hit points
  2. Creatures gain 1d4 extra damage on their next attack
  3. Creatures take 2d4 bludgeoning damage
  4. Creatures take 2d4 piercing damage
  5. Creatures take 2d6 slashing damage
  6. Creatures take 2d6 cold damage
  7. Creatures take 2d8 fire damage
  8. Creatures take 2d8 lightning damage
  9. Creatures take 2d10 thunder damage
  10. Creatures take 2d10 poison damage
  11. Creatures take 2d12 acid damage
  12. Creatures take 2d12 necrotic damage
  13. Creatures take 2d20 force damage
  14. Creatures take 2d20 psychic damage
  15. Creatures are blinded and deafened
  16. Creatures are frightened
  17. Creatures each suffer a short-term madness
  18. Creatures all become petrified
  19. Creatures are all transported to a random plan of existence


Comments

Please Login in order to comment!