Comet of Chaos
8th-level evocation
Casting time: 1 action
Range: 60 feet
Target: Each creature within 5-feet radius within range
Components: V S
Duration: Instantaneous
Classes: Wizard, Warlock
Subclasses: --
You pull a comet from the skies above, hurtling it down towards a point you choose within range. Once the comet reaches its destination or impacts against a solid surface, it explodes. each creatures within a 5-feet radius of the impact must make a Strength saving throw. A creature takes 10d10 force damage on a failed save or half as much on a successful one.
Upon impact, a wave of chaos energy bursts out in a 60-foot radius causing one of the following effects. These affect every creature in range. Roll a d20 to determine:
You pull a comet from the skies above, hurtling it down towards a point you choose within range. Once the comet reaches its destination or impacts against a solid surface, it explodes. each creatures within a 5-feet radius of the impact must make a Strength saving throw. A creature takes 10d10 force damage on a failed save or half as much on a successful one.
Upon impact, a wave of chaos energy bursts out in a 60-foot radius causing one of the following effects. These affect every creature in range. Roll a d20 to determine:
- Creatures regain 2d10 hit points
- Creatures gain 1d4 extra damage on their next attack
- Creatures take 2d4 bludgeoning damage
- Creatures take 2d4 piercing damage
- Creatures take 2d6 slashing damage
- Creatures take 2d6 cold damage
- Creatures take 2d8 fire damage
- Creatures take 2d8 lightning damage
- Creatures take 2d10 thunder damage
- Creatures take 2d10 poison damage
- Creatures take 2d12 acid damage
- Creatures take 2d12 necrotic damage
- Creatures take 2d20 force damage
- Creatures take 2d20 psychic damage
- Creatures are blinded and deafened
- Creatures are frightened
- Creatures each suffer a short-term madness
- Creatures all become petrified
- Creatures are all transported to a random plan of existence
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