Combat Medic
A Combat Medic knows how to create carnage as well as any other fighter, but also learns to deal with the aftermath. These fighters know how to quickly assess a situation to determine where they are most needed, and how to use materials on hand for feats of medical skill that save lives.
Level 3: Medical Training
You gain proficiency in the Medicine skill if you don’t already have it. Your proficiency bonus is doubled for any ability check you make using the skill.
Level 3: Battlefield Medicine
You learn to treat wounds and ailments quickly and efficiently. Your medical expertise is represented by a pool of d6s. The number of dice in this pool equals your fighter level.
As an action, you can heal a willing creature within your reach, spending dice from the pool. The maximum number of dice you can spend at once equals half your fighter level. Roll the dice you spend, add them together, and restore a number of hit points equal to the total + your proficiency bonus.
Alternatively, you can expend two of the dice from the pool to end one effect imposing the paralyzed, poisoned, or stunned condition on the target.
This dice pool regains one expended die whenever you finish a short rest, and all expended dice when you finish a long rest.
Level 7: Doctor of War
When you expend dice from your Battlefield Medicine pool as part of your action, you can make one weapon attack as a bonus action.
Level 10: Triage Expert
You become an expert at quickly analyzing battlefield scenarios and maneuvering yourself to the places you’re most needed. You can give yourself a bonus to your initiative rolls equal to your proficiency bonus, and you can take the Dash action as a bonus action on your turn.
Level 15: Battlefield Surgery
Whenever you finish a short rest, your Battlefield Medicine dice pool now regains a number of expended dice equal to your proficiency bonus.
Additionally, you can use your action and expend three of the dice from the pool to return a creature within 5 feet of you to life with 1 hit point, provided the target has died within the last minute. A creature returned to life this way gains one level of exhaustion.
Level 18; Angel of Mercy
You excel at dodging attacks while you’re focused on triage. When you end your turn without having made more than one attack roll or forced a creature to make a saving throw this turn, attacks made against you have disadvantage until the start of your next turn.
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