Clumsiness Infusion

1st-level Transmutation   Casting time: 1 bonus action   Range: Self   Target: Self   Components: S   Duration: Concentration, up to 1 minute   Classes: Accursed   Subclasses: Sorcerer (Cursed Existence  
You infuse your next attack with a curse that imposes an awkward clumsiness in its victim. The next time you hit a creature with an attack during this spell’s duration, your attack deals an extra 1d6 force damage, and the target must succeed on a Constitution saving throw or become cursed for the duration of the spell. Whenever the cursed target makes an attack roll or ability check using Strength or Dexterity, it must roll a d4 and subtract the number rolled from the result. As an action, the target can repeat the Constitution saving throw, ending the spell on a successful save.
  A creature immune to being paralyzed automatically succeeds on its saving throw against this spell.
  A Remove Cursespell ends this effect.

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