Clandestine Caster

Discretion is the better part of both valor and incredible arcane might. With some canny trickery, you’ve learned to hide your magic in plain sight, where you might pass as a mighty but otherwise unremarkable warrior, until the moment when you have the upper hand.

 

Prerequisites: Spellcasting or Pact Magic feature

Hit Dice: 1d6

Hit Points: 1d6 (4) + your Constitution modifier

Skills: Arcana or Deception

 
SPELLCASTING

This auxiliary level counts as a level in your Spellcasting or Pact Magic class for the purpose of determining your available spell slots. However, it doesn’t advance your spells known and prepared. For example, if you are a Wizard 2/Clandestine Caster, you have four 1st-level spell slots and two 2nd-level spell slots, but you only know 1st-level spells.

 
INVISIBLE CANTRIPS

When you cast a cantrip that requires a spell attack roll, you can disguise its casting (including its spell components) and effects as if it were a melee weapon attack. To do this, you must be holding a melee weapon, and must target a creature within 5 feet of you. You don’t have disadvantage on this spell attack roll for a hostile creature being within 5 feet of you. The effects of the spell are completely invisible, appearing as if you instead delivered a mighty blow with the weapon.

 
SUBTLE SPELL

You can cast a spell without any somatic or verbal components. Once you use this feature, you can’t use it again until you finish a short or long rest.


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