Circle of Community
Druids of this circle recognize communication and symbiotic relationships as the most powerful forces in nature. Countless sapient species and monsters, each with their own tradition and culture, have achieved more than they might ever have through cooperation and community. It is this innate sense of togetherness that druids of this circle thrive on. A community is only as strong as its weakest link, and a Druid of Community makes it their goal to empower their companions to survive and thrive as one.
Level 3: Home is Where the Hearth Is
You learn the Create Bonfire cantrip. When you cast this cantrip, it does not require concentration but ends early if you cast it again. If you already know create bonfire, you learn another cantrip of your choice from the druid spell list.Level 3: Voice of the Community
You can use your action and expend a use of your Wild Shape to inspire your community to rally together around a common goal. Your rally lasts for 10 minutes and affects you and each creature of your choice within 30 feet that can hear you, but it ends early if you become unconscious or die. When you start a rally, choose one of the following effects:
Prose of Vitality. When you begin the rally, you create a pool of a number of d6s equal to 1 + half your druid level. An affected creature can use its bonus action and expend a die from the pool to roll the die and regain a number of hit points equal to the total.
Speech of Urgency. Each affected creature gains a +1 bonus to its AC. Additionally, when an affected creature starts its turn within the rally, it can use its bonus action this turn to take the Disengage or Hide action.
Uproar of Ferocity. Any weapon attack an affected creature makes as part of the Attack action scores a critical hit on a roll of 19 or 20 on the d20. Additionally, when an affected creature scores a critical hit with a melee weapon attack, it can roll one of the weapon’s damage dice one additional time and add
Level 3: Circle of Community Spells
You not only empower your community, but are empowered by your community in turn. This sense of a greater communal purpose puts you in touch with nature in a way other druids aren’t, and grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Community Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
In addition, you can cast the spells from this feature while you're in a Wild Shape form.
Circle of Community Spells
Druid Level | Prepared Spells |
---|---|
3 | Aid, Calm Emotions |
5 | Beacon of Hope, Leomund's Tiny Hut |
7 | Aura of Purity, Death Ward |
9 | Circle of Power, Rary's Telepathic Bond |
Level 6: Community Outreach
When you begin a rally with your Voice of the Community, you can cast Create Bonfire as part of the same action. When you cast the spell this way, the bonfire can’t be placed in an occupied space, and the rally also extends in a 30-foot radius around the bonfire. As a bonus action on your turn while the bonfire persists, you can move the bonfire 60 feet to a different unoccupied space you can see.
Level 10: Encouraging Respite
You can create an improvised shelter for you and your community. You can perform a 10 minute ritual, at the end of which a campsite is magically created in a 30 foot radius around you. Choose up to 10 friendly creatures in the radius when the camp appears. The campsite comes with the following effects:
- The campsite creates a bedroll for you and each of the chosen creatures, as well as 1 gaming set of your choice.
- If any creature other than one of the chosen creatures enters the campsite, a bell-like sound will ring in the head of you and the chosen creatures, which awakens them if sleeping.
- The camp and those inside it are impervious to nonmagical weather or climate effects of your choice.
- Creatures outside the area have disadvantage on ability checks to perceive or find the camp, unless you choose otherwise.
- The campsite includes 1 meal for you and each of the chosen creatures. Each of these meals provides enough nourishment to sustain a creature for one day.
The campsite disappears when you dismiss it, when you and each of the chosen creatures are no longer in its radius, or after 8 hours. When it disappears, each object created by this feature disappears and the space returns to its original state before the campsite was made, leaving no trace of your site having been there.
Level 14: Pillar of the Community
You inspire your community with complex moral stories. When you begin a rally with your Voice of the Community and cast create bonfire as part of the same action, you can imbue your campfire with a different rally effect from the one you chose for yourself. Creatures that are within range of both rallies gain the effect of both. Additionally, when your movement or you moving your bonfire causes a friendly creature to no longer be within the radius of your rally, the creature can use its reaction to move up to its speed. The creature must end this movement within the radius of one of your rallies, if able.
If the original bonfire created alongside your rally is destroyed, the next campfire you make with the create bonfire spell can produce either of the rally effects you chose when you began the rally.
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