Cerebral Smash

2nd-level evocation   Casting time: 1 bonus action   Range: Self   Target: --   Components: V   Duration: Concentration, up to 1 minute   Classes: Sorcerer, Paladin, Monk   Subclasses: --  
The next time you hit with a melee weapon attack durin gthis spell's duration, you attack deals an extra 2d6 psychic damage. Additionally, if the target is a creature it must make a Wisdom saving throw or be Stunned until the spell ends.
  The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, the spell ends.  

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