Card Trick

Transmutation cantrip   Casting time: 1 action   Range: 60 feet   Target: a creature within range   Components: V, S, M (a deck of playing cards)   Duration: Instantaneous   Classes:   Subclasses:  
With a flash of your hands, you fling a playing or tarot card charged with energy at your opponents. Choose whether you make a ranged spell attack roll or for the target to make a Dexterity saving throw. On a hit or a failed saving throw, the target takes 1d6 force damage.
  This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).  

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