Cantrip Adept
It’s easy to dismiss the humble cantrip as nothing more than an unsophisticated spell practiced by hedge wizards that proper mages need not focus on. But clever and cautious wizards sometimes specialize in such spells because while other mages fret when they’re depleted of arcane resources, Cantrip Adepts hardly even notice … and at their command, the cantrips are not so humble.
Level 3: Cantrip Polymath
You gain two cantrips of your choice from any spell list. For you, these cantrips count as wizard cantrips and don’t count against the number of cantrips you know. In addition, any cantrip you learn or can cast from any other source, such as from a racial trait or feat, counts as a wizard cantrip for you.
When you reach 10th level in this class, you gain two more cantrips from any class.
Level 3: Arcane Alacrity
Whenever you cast a wizard cantrip that has a casting time of an action, you can change the casting time to a bonus action for that casting. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
When you reach 10th level in this class, you regain all expended uses of this feature when you finish a short or long rest.
Level 6: Potent Spellcasting
You can add your Intelligence modifier to one damage roll of any wizard cantrip you can cast.
Level 10: Adroit Caster
If you cast a cantrip that doesn’t deal damage or a cantrip that has an effect in addition to damage, such as the speed reduction of the Ray of Frost spell, that cantrip or effect has twice the normal duration.
Level 14: Empowered Cantrips
Once per turn, when you cast a wizard cantrip that deals damage, you can deal maximum damage with that spell. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
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