Build Plasma Blade
2nd-level conjuration (ritual)
Casting time: 1 action
Range: Self
Target: --
Components: S, M (scrap metal and wiring worth at
least 30 gp, which the spell consumes)
Duration: 1 hour
Classes: Artificer
Subclasses:
You configure the scrap metal and wiring used as the material components to create a plasma blade in your hand. When you create the plasma blade, choose fire, lightning, or radiant damage. The plasma blade is a magic weapon that lasts until the spell ends. It counts as a martial melee weapon with which you are proficient. It deals 2d6 damage of the type you chose on a hit, has the finesse and light properties, and deals double damage to objects and structures.
When you create the plasma blade, you can immediately make an attack with it. If you don’t, you can instead hand it to a willing creature within 5 feet of you. You can use your spellcasting ability, instead of Strength or Dexterity, for attack and damage rolls you make with the plasma blade; other creatures use Strength or Dexterity, as normal.
The plasma blade has an AC equal to your spell save DC and a number of hit points equal to ten times the spell’s level. When the spell ends or if the plasma blade is destroyed, it falls apart into the material components used to create it, and you can reclaim those material components as an action on your turn while you’re within 5 feet of them.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the weapon’s damage increases by 1d6 for each slot level above 2nd (to a maximum of 5d6). When you cast this spell using a spell slot of 4th level or higher, its duration increases to 8 hours.
You configure the scrap metal and wiring used as the material components to create a plasma blade in your hand. When you create the plasma blade, choose fire, lightning, or radiant damage. The plasma blade is a magic weapon that lasts until the spell ends. It counts as a martial melee weapon with which you are proficient. It deals 2d6 damage of the type you chose on a hit, has the finesse and light properties, and deals double damage to objects and structures.
When you create the plasma blade, you can immediately make an attack with it. If you don’t, you can instead hand it to a willing creature within 5 feet of you. You can use your spellcasting ability, instead of Strength or Dexterity, for attack and damage rolls you make with the plasma blade; other creatures use Strength or Dexterity, as normal.
The plasma blade has an AC equal to your spell save DC and a number of hit points equal to ten times the spell’s level. When the spell ends or if the plasma blade is destroyed, it falls apart into the material components used to create it, and you can reclaim those material components as an action on your turn while you’re within 5 feet of them.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the weapon’s damage increases by 1d6 for each slot level above 2nd (to a maximum of 5d6). When you cast this spell using a spell slot of 4th level or higher, its duration increases to 8 hours.
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