Build Acid Spewer
3rd-level conjuration (ritual)
Casting time: 1 action
Range: Self
Target: --
Components: S, M (scrap metal and wiring worth at
least 50 gp, which the spell consumes)
Duration: 1 hour
Classes: Artificer
Subclasses:
You configure the scrap metal and wiring used as the material components to create an acid spewer in your hand. The acid spewer is a magic weapon that lasts until the spell ends. It counts as a martial ranged weapon with which you are proficient. It has a normal range of 15 feet and a long range of 30 feet, deals 2d8 acid damage on a hit, has the two-handed property, and deals double damage to objects and structures. The first time each turn that the acid spewer is used to make an attack, whether the attack hits or misses, the acid splashes out. The target and each creature and each object that isn’t being worn or carried within 5 feet of it must succeed on a Dexterity saving throw or take 2d8 acid damage. When you create the acid spewer, you can immediately make an attack with it. If you don’t, you can instead hand it to a willing creature within 5 feet of you. You can use your spellcasting ability, instead of Dexterity, for attack and damage rolls you make with the acid spewer; other creatures use Dexterity, as normal. The acid spewer has an AC equal to your spell save DC and a number of hit points equal to ten times the spell’s level. When the spell ends or if the acid spewer is destroyed, it falls apart into the material components used to create it, and you can reclaim those material components as an action on your turn while you’re within 5 feet of them. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both the weapon and the acid splash increases by 1d8 for each slot level above 3rd (to a maximum of 4d8). When you cast this spell using a spell slot of 5th level or higher, its duration also increases to 8 hours.
You configure the scrap metal and wiring used as the material components to create an acid spewer in your hand. The acid spewer is a magic weapon that lasts until the spell ends. It counts as a martial ranged weapon with which you are proficient. It has a normal range of 15 feet and a long range of 30 feet, deals 2d8 acid damage on a hit, has the two-handed property, and deals double damage to objects and structures. The first time each turn that the acid spewer is used to make an attack, whether the attack hits or misses, the acid splashes out. The target and each creature and each object that isn’t being worn or carried within 5 feet of it must succeed on a Dexterity saving throw or take 2d8 acid damage. When you create the acid spewer, you can immediately make an attack with it. If you don’t, you can instead hand it to a willing creature within 5 feet of you. You can use your spellcasting ability, instead of Dexterity, for attack and damage rolls you make with the acid spewer; other creatures use Dexterity, as normal. The acid spewer has an AC equal to your spell save DC and a number of hit points equal to ten times the spell’s level. When the spell ends or if the acid spewer is destroyed, it falls apart into the material components used to create it, and you can reclaim those material components as an action on your turn while you’re within 5 feet of them. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both the weapon and the acid splash increases by 1d8 for each slot level above 3rd (to a maximum of 4d8). When you cast this spell using a spell slot of 5th level or higher, its duration also increases to 8 hours.
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