Bounty Hunter
Some rangers seek glory by hunting down the most dangerous creatures the multiverse has to offer; others take on the more practical tasks of capturing or eliminating criminals and other nuisances. A Bounty Hunter familiarizes themself with one particular creature at a time, mastering martial techniques for efficiently capturing or killing any bounty. The success of a Bounty Hunter rests on their employment of studious techniques for quickly becoming familiar with any unfamiliar quarry.
Level 3: Bounty Hunter Magic
You learn an additional spell when you reach certain levels in this class, as shown in the Bounty Hunter Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Ranger Level | Spells |
---|---|
3 | Adjust Position |
5 | Hold Person |
9 | Slow Spell |
13 | [tdQuarry's Mark|
17 | Hold Monster |
Level 3: Dead or Alive
You learn to narrow your focus to a particular creature, watching for its idiosyncrasies, tells, and habits. As a bonus action, you designate one creature you can see within 120 feet of you as your bounty. While a creature is marked as your bounty, you gain a bonus equal to your Wisdom modifier (minimum +1) to any ability check you make to track the creature, to detect if it is attempting to deceive you, or to determine if it is hidden or disguised and what it may have done to do so.
The creature remains marked as your bounty until you use this feature to designate a different creature as your bounty, or if 24 hours pass without you seeing your bounty or finding a clue as to your bounty’s whereabouts.
You can use this feature to designate a creature as your bounty once, and you regain your use of this feature when you finish a long rest, or if you or one of your companions reduces the bounty to 0 hit points or kills it.
Efficient Takedown
You learn to efficiently dispatch foes with swift strikes. When you take the Attack action on your turn, you can use your bonus action on the same turn to make a weapon attack. You don’t add your ability modifier to the damage of this bonus attack unless the target is your bounty or that modifier is negative.
Level 7: Live Capture
You become an expert at capturing enemies, instead of killing them. When you reduce a creature to 0 hit points with a weapon attack or spell, you can choose to knock the creature unconscious instead of killing it.
Additionally, when you hit a creature with the bonus action attack granted by your Efficient Takedown, you can choose for the attack to deal no damage to instead reduce the target’s speed to 0 until the end of your next turn.
Level 11: Bounty Agent
You are able to find a creature no matter where it’s hidden in the multiverse. You can designate a creature as your bounty with your Dead or Alive feature at any distance, given that you can see an accurate image of the creature within 30 feet of you. When you mark a creature as your bounty, it remains your bounty regardless of how long it has been since you last saw it or a clue of its whereabouts, until you designate a different creature as your bounty.
Additionally, each time you hit your bounty with an attack, it takes an extra 1d4 damage from the attack.
Level 15: Know the Enemy
You excel at anticipating the violent behaviors of your marks. When your bounty or a creature targeted with your Hunter's Mark or quarry’s mark spell hits you with an attack, you can use your reaction to block the blow. When you do, the damage you take from the attack is reduced by 1d10 + your ranger level.
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