Bones of the Moon
5th-level transmutation
Casting time: 1 action
Range: 60 feet
Target: --
Components: V S
Duration: Instantaneous
Classes: Druid, Wizard, Sorcerer
Subclasses: --
You cause two pillars of solid quartz to burst from places on the ground you can see within range. Both pillars are cylindrical and have a diameter of 5 feet and a height of up to 30 feet.
The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Both pillars have AC 17 and 50 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.
If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 bludgeoning damage and is Restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.
Alternatively, the pillars can be created to rise from the ground and smash a creature between them, taht creature must succeed on a Dexterity saving throw or takes 10d6 bludgeoning damage and is restrained.
You cause two pillars of solid quartz to burst from places on the ground you can see within range. Both pillars are cylindrical and have a diameter of 5 feet and a height of up to 30 feet.
The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Both pillars have AC 17 and 50 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.
If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 bludgeoning damage and is Restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.
Alternatively, the pillars can be created to rise from the ground and smash a creature between them, taht creature must succeed on a Dexterity saving throw or takes 10d6 bludgeoning damage and is restrained.
Comments