Bombs
Bombs are explosive devices. Though they are made in a variety of ways and styles, they each involve gunpowder. As such, bombs have the gunpowder weapon property (see the Weapons section of this chapter). As an action, you can ignite and throw a bomb up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the bomb as an improvised weapon. On a hit, the target takes damage (and any additional effect), depending on the type of bomb.
Fireorb (100gp). These ornately engraved metal spheres are favored by dwarves. On a hit, this bomb deals 1d4 piercing damage plus 1d6 fire damage to the target, and each creature within 5 feet of the target must succeed on a DC 12 Dexterity saving throw or take 1d6 fire damage.
Handheld (60 gp). These small bombs are the most common and deal 1d6 fire damage on a hit.
Mining (150 gp). Miners often make bombs to help clear out large amounts of stone and ore; however, the bombs also can be used against structures or to destabilize foundations. These heavy bombs must be placed and ignited rather than thrown. After you light a mining bomb’s fuse, it explodes at the end of your next turn. Each creature within 10 feet of the mining bomb when it explodes must make a DC 12 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. A nonmagical object or structure in the area that isn’t being worn or carried takes 4d6 fire damage instead.
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