Martial Feat (Prerequisite: Level 4+)
Intensive training and combat experience have
allowed you to master special combat maneuvers.
You gain the following benefits:
You gain +1 in either Dexterity or Intelligence
You gain one battle die, which is a d6. This die is added to any battle dice you have from another source. A battle die is expended when you use it. You regain all of your expended battle dice when you finish a short or long rest, or when you roll initiative.
You learn two maneuvers of your choice from among those available to the Captain class or those available to the Grey Watchman subclass of the warden class. You use your battle dice to fuel these maneuvers. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
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