Bad Timing

2nd-level divination (chaos)

Casting time: 1 action

Range: 60 feet

Target: a creature you can see within range

Components: V

Duration: Instantaneous

 

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You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target fails a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.

 

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