Bad Timing
2nd-level divination (chaos)
Casting time: 1 action
Range: 60 feet
Target: a creature you can see within range
Components: V
Duration: Instantaneous
Classes:
Subclasses:
You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target fails a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.

Comments