Astral Eruption
6th-level evocation
Casting time: 1 action
Range: 60 feet
Target: 40-foot-radius sphere within range
Components: V S
Duration: Concentration, up to 1 minute
Classes: Wizard, Sorcerer, Druid
Subclasses: --
Harnessing your knowledge of the astral plane you tear a tiny hole in the fabric of space and watch as the world begins to implode.
You create a 40-foot-radius centered on a point you can see within range. When a creature enters the spells area for the first time on a turn or starts its turn there, the creature must make a Strength saving throw. On a failed save, the creature takes 6d8 force damage and is pulled 20 feet towards teh center of the spells area.
Additionally, when the creature fails their save they must make a Dexterity saving throw. On a failed save, the creature falls prone.
When the spell ends it unleashes a burst of astral energy upon creatures within 20 feet of its point of origin, they each take 2d8 fire damage and 2d8 radiant damage.
Harnessing your knowledge of the astral plane you tear a tiny hole in the fabric of space and watch as the world begins to implode.
You create a 40-foot-radius centered on a point you can see within range. When a creature enters the spells area for the first time on a turn or starts its turn there, the creature must make a Strength saving throw. On a failed save, the creature takes 6d8 force damage and is pulled 20 feet towards teh center of the spells area.
Additionally, when the creature fails their save they must make a Dexterity saving throw. On a failed save, the creature falls prone.
When the spell ends it unleashes a burst of astral energy upon creatures within 20 feet of its point of origin, they each take 2d8 fire damage and 2d8 radiant damage.
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