Assemble Scrap Golem

3rd-level transmutation   Casting time: 1 minute   Range: 60 feet   Target: Scrap materials at a point you can see within range   Components: V, S, M (spare parts or raw materials worth at least 150 gp, which the spell consumes   Duration: Instantaneous   Classes: Artificer, Wizard   Subclasses:  

You assemble a crude construct out of salvaged scrap and natural materials at a point you can see within range. This construct uses the Scrap Golem stat block and has a mostly humanoid shape and appearance. When it drops to 0 hit points, the materials used to assemble the scrap golem rapidly deteriorate and become unusable.

The construct shares your initiative in combat and takes its turn immediately after yours. You can command it verbally with no action required. It obeys your commands to the best of its ability and takes the Dodge action

on its turn if you do not issue it a command.

The scrap golem remains under your control for 24 hours, after which it becomes an inanimate object. You may cast the spell again without the need for material components to take control of the inanimate scrap golem.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the scrap golem’s Armor Class, hit points, and actions are improved (included in its statistics).


 
 

Weird Wastelands

Scrap Golem
MEDIUM CONSTRUCT UNALIGNED

Armor Class: 11 + the level of the spell (natural armor)

Initiative: +0 (10)

Hit Points: 30 + 10 for each spell level above 3rd

Speed: 30ft. (60ft with 7th level spell slot)

Challenge: -- (XP --; PB equal to the caster's proficiency bonus)
    MOD SAVE
STR 14 +2 +2
DEX 10 +0 +0
CON 18 +4 +4
    MOD SAVE
INT 8 -1 -1
WIS 10 +0 +0
CHA 5 -3 -3

Resistances: fire

Immunities: poison, psychic; charmed exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned

Senses: darkvision 60

Languages: understands one language the caster speaks


Actions

Multiattack. The scrap golem makes a number of attacks equal to half this spell’s level (rounded down).

Bolt Launcher. Ranged Weapon Attack: caster’s spell attack modifier to hit, range 60 ft., one target. Hit: 3 ( 1d6 ) + the spell’s level piercing damage.

Slam. Melee Weapon Attack: caster’s spell attack modifier to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) + the spell’s level bludgeoning damage.


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