Armor of Magical Strength

Item: A suit of armor (requires attunement)

 

This armor has 6 charges. The wearer can expend the armor's charges in the following ways:

 
  • When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.
  • If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone.

The armor regains 1d6 expended charges daily at dawn.


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