Arcane Prodigy

Only pick this subclass if starting at level 3 or above

From your first attempt at casting a spell, you displayed an exceptional aptitude for magic. Since that time, the more you tried to learn magic through rote memorization and practiced study, the less your innate talent shone through. Sorcerers who are arcane prodigies eventually discover it’s better to let their natural genius guide their magic than relying on an academic understanding. Arcane prodigies don’t abandon the attempt to understand magic on a methodical level, but their prodigious talent for spellcasting relies on their unconscious grasp of the mystic laws that underpin all of existence.

Level 3: Alternative Spellcasting Ability

You can choose to use Intelligence, instead of Charisma, as your sorcerer spellcasting ability. If you choose to use Intelligence, all sorcerer features and Metamagic options that reference your Charisma modifier use your Intelligence modifier instead. You must make this choice when you gain this feature.

Level 3: Arcane Magic

You learn additional spells when you reach certain levels in this class, as shown on the Arcane Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the Wizard Spell List.

 
Sorcerer LevelSpells
3rdFind Familiar, Misty Step
5thCounterspell
7thArcane Eye
9thContact Other Plane
 

Level 3: Rare Genius

You gain proficiency in the Arcana skill and Intelligence saving throws.

Level 6: Metamagic Prodigy

You gain a pool of prodigy points equal to half your level in this class. You can spend prodigy points instead of sorcery points to activate Metamagic options. You regain all expended prodigy points when you finish a long rest.

Level 14Dynamic Metamagic

You learn an additional Metamagic option of your choice.

In addition, when you finish a long rest, you can replace one of your Metamagic options with another Metamagic option of your choice.

Level 18: Stroke of Genius

Starting at 18th level, you experience moments of magical clarity that bring solutions just when you were out of options. You can use a bonus action on your turn to have a flash of magical genius. When you do, you regain all expended prodigy points and one expended spell slot of your choice of 5th level or lower. Once you use this feature, you can’t use it again until you finish a long rest.

 


 

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