Apothecary Rogue
You have trained in the science of chemistry and learned to make a variety of concoctions that heal and harm. You may specialize in cruel poisons and admixtures that debilitate your enemy, restoratives and drugs that empower your allies, or dabble in both. Apothecaries often learn their craft under a mentor or at an academic institution, but it’s also possible to learn this science through books and experimentation.
Level 3: Chemist
You gain proficiency with alchemist’s supplies, the herbalism kit, and the poisoner’s kit. Your proficiency bonus is doubled for any ability check you make that uses any of those proficiencies.
Level 3: Craft Concoction
You learn to craft poisons, tinctures, and admixtures from materials you have on hand.
Concoctions. You learn three concoctions of your choice, which are detailed under “Concoctions” below. You learn two additional concoctions of your choice at 9th, 13th, and 17th level. Each time you gain a rogue level, you can replace one concoction you know with a different one.
Doses. You can spend 1 minute crafting a dose of concoction you know with materials you have on hand. You can create up to 3 doses per day and regain all your expended doses when you finish a long rest. All concoctions become inert and have no effect after 24 hours. You can create an additional dose per long rest when you reach 9th (4 doses), 13th (5 doses), and 17th level (6 doses).
Saving Throws. Some of your concoctions require a creature to make a saving throw to resist the concoction’s effects. The saving throw DC is calculated as follows:
Concoction save DC = 8 + your proficiency bonus + your Intelligence modifier
Level 9: Biochemical Lore
When you are within 30 feet of a creature you can see, you know if it has vulnerability, resistance, or immunity to poison.
Level 13: Preventative Measures
You have resistance to poison damage and advantage on saving throws against being poisoned.
Level 17: Cocktail Crafter
When you finish a long rest, choose one concoction you know. You make a number of doses of that concoction equal to your Intelligence modifier (minimum 1). These do not count against the doses you can make until your next long rest.
Concoctions
The concoctions are presented below in alphabetical order
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