Aberrant Spawn Feat
Prerequisites: 1st level only, near-human variant
You were somehow mutated or created by an aberration, such as an aboleth, and you suffer from strange deformities as a result. Due to these changes, you have the following racial traits:
Aberrant Mind. You have advantage on saving throws you make to avoid or end the charmed condition on yourself and against any effect that would sense your emotions or read your thoughts.
Psychic Resistance. You ahve resistance to psychic damage
Tentacle. At least one of your limps is muscular, rubbery, and pliant, acting as a tentacle that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your strength modifier bludgeoning damage instead of the bludgeoning damage normal for an unarmed strike.
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