Aasimar
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease wounds, and unleash the fury of the heavens.
Aasimar can arise among any population of mortals. They resemble their parents, but they live for up to 160 years and often have features that hint at their celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. These includ anything from starly colored hair to luminous eyes.
Basic Information
Biological Traits
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light bearer. You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation. When you reach 3rd level, choose once of the revelation options below. There-after, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest:
Heavenly Wings. Two spectral wings sprout from your back temporarily . Until the transformation ends, you have a FLy Speed equal to your Speed.
Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot- radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.
Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your CHarisma modifier and Proficiency Bonus) or have the Frightened Condition until the end of your next turn.
Additional Information
Perception and Sensory Capabilities
Darkvision. You can see in dim lihgt within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Speed
30ft
Creature Type
Humanoid and Celestial
Creature Size
Medium
30ft
Creature Type
Humanoid and Celestial
Creature Size
Medium
The Chosen
Epic Aasimar




Comments