The Ten Tribes Myth in Semita | World Anvil

The Ten Tribes

The origins of the modern day nations of humanity are often attributed to a great schism in human culture millennia before The War of the Fangs. From the creation of humanity by dragons as they assumed stewardship of life in the cosmos in the absence of The Elder Ones, humanity's main purpose was a subservient slave race to serve dragons the same way that dwarves served giants and avians served elves. But, over the course of their slavery humanity was also awarded certain liberties by their draconic masters. Humans that proved to have an affinity for magic stolen from the elves were often elevated to the status of dragon priests and they, along with their families, were awarded certain nominal freedoms.    These dragon priests lead human societies that served draconic interests but did not serve dragons as slaves. These cultures would go on to develop the gods that would incite The War in Heaven that lead to the departure of The Great Old Ones, and many Old Ones, from daily affairs in Semita fully consigning themselves to living in the shadow of dragons and the new gods of humanity and other races. However, many humans in the aftermath of The War for Heaven began to believe that if they were capable of uprooting the cosmological roots of creation from governing over them, why then should they submit to draconic rule, or being the puppets to draconic favored tyrants.    This cultural schism explained as The Ten Tribes, ten families of humans who rather then submit themselves to governship by dragon preists decided that instead they would take to the wilds of Semita and live outside of draconic lead society, while they would face dangers as dragons would oppose their free living, they were not willing to leave under the yoke of tyranny any longer when they could already plainly see that they held as a people the power to free themselves.       The Ten Tribes left the bulk of humanity behind and would not fall in line to the clean historical developments that human kingdoms supported, or formed in opposition to draconic rule. The Ten Tribes instead would live outside and move in between these cultural groups thanks to distinct cultures that lead to them living as nomads not holding a rooted connection to any one land or area. This nomadic nature however did lead to The Ten Tribes never being a powerful force in humanities history, but it cannot be denied that the myth of The Ten Tribes and people who claimed to be descended from them made up large facets of the early membership of The Fangs and lead to the post War of the Fang human kingdoms (with one notable exception) divesting themselves from their draconic heritage and reinfrocing their own unique cultures that the dragons either suppressed or tolerated.    The greatest modern representation of The Ten Tribes is techniques used by barbarians in lingering clans and tribes all across Semita.   The Ten Tribes are as follows:  1. Cragmaw known for their Astral Guardians, those who could channel the knowledge and skills of their predecessors.  2. Arochi known as the Berserkers known for being nearly unstoppable on the battlefield.  3. Bergei known as Storm Heralds known for wielding the power of storms against their enemies often sicking whole fleets with a small group. 4. Diduni known as The Skinchangers known for being able to channel the powers of animals through totems  5. Eunixi known as The Bearkin, a cousin tribe to the Diduni that specialized in channeling the powers of the Bear.  6. Ferveri known as The Eagle Riders, a cousin tribe to the Diduni that specialized in channeling the power of the Eagle.  7. Gewiss known as The Hartborn, a cousin tribe to the Diduni that specialized in channeling the power of the Elk. 8. Helisi known as The Lupine, a cousin tribe to the Diduni that specialized in channeling the power of the Wolf.  9. Juthun known as The Canites, a cousin tribe to the Diduni that specalized in channeling the power of the Tiger.  10. Lobards known as The Zealots known for channeling divine power from patron gods to individual clans in the tribe.

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