Wyvern Scorcher

Requires attunement, Very Rare Pike
  This pike has a heated tip, as well as a canister inside this lovely weapon, with each strike the pike draws in the enemies blood and stores it in, as it fuels the other end of the weapon…the scorcher. This Pike can sense an upcoming fight from its wielder, causing it to activate, it of courses deactivates when there is no fight or if it’s over.
  Your pike has a +2 to attack rolls and damage, it also deals 2d6 fire damage when you attack normally.
On your turn, if you hit the enemy once, you can use a bonus action to point the other end towards them, activating the scorcher causing them to make a DC 16 Dexterity Saving throw, on fail each creature within a 45ft line must take 3d6 fire damage, half on success. When you strike an enemy with the pike, you gain 1 charge to a maximum of 9 charges, each charge adds a d6 to a maximum of 12d6 on the scorcher. When using this ability it expends all charges it holds. After combat, it closes up and all charges revert to 0.

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