Urchin Ship in Seisei | World Anvil

Urchin Ship

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  Urchin Ship
  Armor Class: 19 (Metal) Hit Points: 400 Damage Threshold: 25 Speed: fly 60ft.
  Cargo: 50 Tons Crew: 16 Keel/Beam: 50ft./55ft. Cost: 41,000 gold pieces
  ———Energy Turret (Crew 3)———
  Armor Class: 19 Hit Points: 115 Cost: — (Included in ship costs), Ammo: 65 gold pieces (Power Reserves)
  It takes 1 action to load the Turret, 1 action to aim, and 1 action to fire it.
  Energy Turret. Ranged Weapon attack: +6 to hit, range 700/2,800ft, one target. Hit: 55 (10d10) force damage.
  ———Spiked Vessel——— Armor Class: — Health: — Cost: — (Included in ships cost)
  The ship's spelljammer can make the following attack when the ship runs into another object or into a Gargantuan creature (see "Crashing" in chapter 2 of Astral Adventurer's Guide).
  Blunt Ram. Melee Weapon Attack: +10 to hit, range 0 ft. one object or Gargantuan creature. Hit: 88 (16d10) bludgeoning damage. The Urchin ship comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn't in the Urchin ship's path, and the Urchin ship can continue moving if it has any movement left.

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