Ultimate Dagger of the pactbound
Written in blood & blade.
You may use this weapon as a +2 spell casting focus. When you spend a pact magic spell slot you gain temporary hp equal to your warlock level.
Dopplerstrike.
Once on each of your turns, when you make an attack with a Ultimate weapon, you can choose to simultaneously use your movement to move 10 feet directly towards or away from your target as part of the attack, generating a blue-shift strike or red-shift strike, respectively.
• Blue Shift. To perform a blue-shift strike, your target must be within your weapon’s reach at the end of this 10-foot movement but does not need to be within your weapon’s reach when you start this movement. You gain a +3 bonus to your attack roll, which deals an extra 4d6 radiant damage on a hit.
• Red Shift. To perform a red-shift strike, your target must be within your weapon’s reach at the start of this 10-foot movement but does not need to be within your weapon’s reach at the movement’s conclusion. On a hit, the target takes an extra 4d6 cold damage and can’t take reactions until the start of its next turn. A creature that loses its reaction in this way does so before your movement triggers an opportunity attack
1 lesser benefit
1 lesser detriment
This weapon can only be destroyed by Ultimate weapons.
You may use this weapon as a +2 spell casting focus. When you spend a pact magic spell slot you gain temporary hp equal to your warlock level.
Dopplerstrike.
Once on each of your turns, when you make an attack with a Ultimate weapon, you can choose to simultaneously use your movement to move 10 feet directly towards or away from your target as part of the attack, generating a blue-shift strike or red-shift strike, respectively.
• Blue Shift. To perform a blue-shift strike, your target must be within your weapon’s reach at the end of this 10-foot movement but does not need to be within your weapon’s reach when you start this movement. You gain a +3 bonus to your attack roll, which deals an extra 4d6 radiant damage on a hit.
• Red Shift. To perform a red-shift strike, your target must be within your weapon’s reach at the start of this 10-foot movement but does not need to be within your weapon’s reach at the movement’s conclusion. On a hit, the target takes an extra 4d6 cold damage and can’t take reactions until the start of its next turn. A creature that loses its reaction in this way does so before your movement triggers an opportunity attack
1 lesser benefit
1 lesser detriment
This weapon can only be destroyed by Ultimate weapons.
Rarity
artifact dagger (requires attunement by a warlock)
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