Torch-Maul
Martial Weapon, Heavy, Two Handed, Flammable, 1d6 bludgeoning
"For when a brand new adventurer needs to slay a brand new ogre" Proficiency with a Torch-Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it. Heavy - Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Flammable - Once lit this weapon can burn for 1 hour on a flask (1 pint) of oil, providing bright light in a 10 ft radius and dim light for an additional 10 ft. If you make a melee weapon attack with a weapon with this property while burning it deals an additional 1d6 fire damage.
"For when a brand new adventurer needs to slay a brand new ogre" Proficiency with a Torch-Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it. Heavy - Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Flammable - Once lit this weapon can burn for 1 hour on a flask (1 pint) of oil, providing bright light in a 10 ft radius and dim light for an additional 10 ft. If you make a melee weapon attack with a weapon with this property while burning it deals an additional 1d6 fire damage.
Base Price
15 Gold
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