Sunder
Martial Weapon (Maul), Legendary (Requires Attunement by a Construct)
Forged with incomprehensible technology, Sunder was made to be Bit's primary weapon. Its gleaming steel head belies the powerful rocket engine that charges each of its strikes. - Copyright AutomaTech Manufacturing, LLC
The hammer has the Thrown property with a normal range of 20 feet and a long range of 60 feet. Immediately after hitting or missing with a ranged attack using the hammer, the hammer flies back to your hand.
As a free action, you can have Sunder dissolve and reform as a steel gauntlet on one of your hands, or from its gauntlet form back into a hammer. While in gauntlet form, as long as that hand is empty, you can use the gauntlet to make Unarmed Strikes, which do 1d6 + your Strength modifier Force damage plus 1d12 Fire damage on a hit, instead of the damage normal for unarmed strikes.
Forged with incomprehensible technology, Sunder was made to be Bit's primary weapon. Its gleaming steel head belies the powerful rocket engine that charges each of its strikes. - Copyright AutomaTech Manufacturing, LLC
Magic Weapon
Sunder is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made it. While you are attuned to the hammer, it deals 2d8 Force damage plus 1d12 Fire damage on a hit instead of the Bludgeoning damage it would normally do.The hammer has the Thrown property with a normal range of 20 feet and a long range of 60 feet. Immediately after hitting or missing with a ranged attack using the hammer, the hammer flies back to your hand.
Hammerblow (Recharge 5-6)
On your turn, you may take the Magic action to charge Sunder's rocket engine for a powerful strike. Make an attack against a creature within your melee range. On a hit, you deal the weapon's normal damage, plus an additional 2d8 Force damage and 1d12 Fire damage for each attack you can normally make with the Attack action. Additionally, the target must make a DC 17 Strength saving throw or be knocked back up to 30 feet straight away and have the Prone condition.Integrated Nature
Once you become attuned to Sunder, it becomes inseparable from you for as long as you are attuned to it. If you are disarmed of the hammer, it returns to you by any means necessary before the start of your next turn, and if it is blocked by an obstacle from doing so, it dissolves into a formless swarm of nanites before reforming in your hands after 1d4 rounds.As a free action, you can have Sunder dissolve and reform as a steel gauntlet on one of your hands, or from its gauntlet form back into a hammer. While in gauntlet form, as long as that hand is empty, you can use the gauntlet to make Unarmed Strikes, which do 1d6 + your Strength modifier Force damage plus 1d12 Fire damage on a hit, instead of the damage normal for unarmed strikes.
Created by mr.chaos2004 and jobot011
Raw materials & Components
Crafting Cost
1,480 platinum,
[1] Catra Core (Legendary Material)
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