Spectral Carriage
Vehicle
500 Merc
“The Spectral Carriage is for those who want to travel in style without having to deal horses or anything trying to block your path ”
Huge vehicle, (10x15)*
Creature Capacity: 1 pilot 6 passangers
Cargo Capacity 1 Ton
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Armor Class: 10+pilot prof bonus+int modifier
HP:100
Speed: 60ft
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Strength 10
Dexterity 12
Constitution 20
Intelligence 0
Wisdom 0
Charisma 0
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Damage Immunities: Poison, Psychic, Necrotic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
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Incorporeal Movement
The Carriage along with those in it can move through other creatures and objects as if they were difficult terrain. It and those in it takes 5 (1d10) force damage if it ends its turn inside an object.
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Actions.
Overrun
The Carriage moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the Carriage enters must make a DC 15 Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the Carriage path. On a failed save, the creature falls prone and takes 14 (4d6) bludgeoning damage.
If the Carriage remains in the prone creature's space, the creature is also restrained until it's no longer in the same space as the Carriage. While restrained in this way, the creature, or another creature within 5 feet of it, can make a DC 18 Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the Carriage and is no longer restrained.
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