Shotgun Pump-Action
Properties: Two-Handed, Ammunition, Reload (6), Special, Range (30/90)
Damage: 2d8 Piercing Special:
Due to the nature of shotguns reloading by individual shells, it doesn’t reload all shells at once, reloading only 3 at a time Normal Shells: 5 Mercs for 12
Flashbang Shells: 8 Mercs for 6 Flashbang Shells:
Makes it so that the shotgun doesn’t actually fire a projectile, but a blinding bright light and deafening sound, anyone within a 15x30ft Cube infront of you must make a DC 14 Constitution Saving Throw, or be blinded and deafened for 3 rounds, they can remake the save at the start of their turn
Damage: 2d8 Piercing Special:
Due to the nature of shotguns reloading by individual shells, it doesn’t reload all shells at once, reloading only 3 at a time Normal Shells: 5 Mercs for 12
Flashbang Shells: 8 Mercs for 6 Flashbang Shells:
Makes it so that the shotgun doesn’t actually fire a projectile, but a blinding bright light and deafening sound, anyone within a 15x30ft Cube infront of you must make a DC 14 Constitution Saving Throw, or be blinded and deafened for 3 rounds, they can remake the save at the start of their turn
Weight
7lbs
Base Price
250 platinum
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