Oath of Chaos

Oath of Chaos Paladin subclass   Tenets of Chaos:   Wrath: I shall bring down the wrath of the far realm   Chaos: I live by causing chaos   Relishing: I relish in the chaos of others   At 3rd level: maddening strike When you use Divine smite on a creature they have to make a wisdom save of (8+proficiency) or gain a short term madness This increases to long term madness at level 18   At 3rd level: aura of hostility In a 10ft aura from you Creatures of your choice must make a wisdom save of your spell DC or creatures they see has hostile are seen as friendly and creatures seen as friendly are seen as hostile but on a passed save they are immune to this effect for 24 hours At level 12 this increases to 30ft   At 7th level: aura of sanity In a 10ft aura from you Creatures of your choice are immune to psychic damage immune to gaining new madness and have true sight of 20ft   At 15th level: channel Divinity: Permanent mental break: You can spend your channel divinity to cause a creature that you can see get a glimpse of madness incarnate they must make a wisdom save of your spell DC or gain a indefinite madness effect   At 20th level: the weakness of the madden If you successfully hit a creature that's has madness gain (2d8)×(number of madness effects on a creature) psychic damage to all attacks on them

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