Oath of Chaos
Oath of Chaos Paladin subclass
Tenets of Chaos:
Wrath: I shall bring down the wrath of the far realm
Chaos: I live by causing chaos
Relishing: I relish in the chaos of others
At 3rd level: maddening strike
When you use Divine smite on a creature they have to make a wisdom save of (8+proficiency) or gain a short term madness
This increases to long term madness at level 18
At 3rd level: aura of hostility
In a 10ft aura from you Creatures of your choice must make a wisdom save of your spell DC or creatures they see has hostile are seen as friendly and creatures seen as friendly are seen as hostile but on a passed save they are immune to this effect for 24 hours
At level 12 this increases to 30ft
At 7th level: aura of sanity
In a 10ft aura from you Creatures of your choice are immune to psychic damage immune to gaining new madness and have true sight of 20ft
At 15th level: channel Divinity: Permanent mental break:
You can spend your channel divinity to cause a creature that you can see get a glimpse of madness incarnate they must make a wisdom save of your spell DC or gain a indefinite madness effect
At 20th level: the weakness of the madden
If you successfully hit a creature that's has madness gain (2d8)×(number of madness effects on a creature) psychic damage to all attacks on them
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