Enslavement
Effect
The character makes a permanent thrall of any living creature on a failed wisdom save. The character establishes a telepathic link with the subject’s mind. If the creature has a language, the character can generally force the subject to perform as he or she desires, within the limits of its abilities. If the creature has no language, the character can communicate only basic commands. The character knows what the subject is experiencing, but does not receive direct sensory input from it. A subject forced to take an action against its nature receives a saving throw with a penalty of -10 to resist taking that particular action, but if it succeeds, it still remains the character’s thrall despite its minor mutiny. Once a subject makes a successful saving throw to resist a specific order, it makes all future saving throws to resist taking that specific action without a penalty. Protection from evil or a similar spell can prevent the character from exercising control or using the telepathic link while the subject is so protected, but it does not prevent the establishment of enslave or dispel it.
If creatures CR or level is equal to or above your level the spell fails automatically
The spell cant be ended without first carving out the mark entirely which will appear elsewhere on the body after 1 hour if not dispelled
Material Components
magic branding seal made of blood steel brimstone and other material from hell worth 10,000gp
Gestures & Ritual
Verbal, Somatic
Related School
enchantment
Effect Duration
Permanent
Effect Casting Time
1 Action
Range
Touch
Level
10th
Comments