Dual-Sided Weapon
mundane generic variant -- any one-handed melee weapon. If the base weapon is simple, this is martial instead.
[usual traits], two-handed, special
Special: If the base weapon has the light property or you are able to make offhand attacks with it normally, you may add an additional die to the damage it deals once per turn. Additionally, if you have the two weapon fighting style, you may add your ability modifier to the damage dealt a second time once per turn.
Cost: 2x + 20 gold to the base price of the weapon
Special: If the base weapon has the light property or you are able to make offhand attacks with it normally, you may add an additional die to the damage it deals once per turn. Additionally, if you have the two weapon fighting style, you may add your ability modifier to the damage dealt a second time once per turn.
Cost: 2x + 20 gold to the base price of the weapon
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