Boom-stick
“In case I ever need to blast the hell out of some shithead”
-Octopia
Setting up the Boomstick. The Siege Weapon can be attached to a creature of huge size or larger, however creatures wielding this device have disadvantage on Dexterity saves and checks, and count as using both hands.
Alternatively, this weapon can be attached to a gargantuan vehicle or larger.
It takes 12 hours to attach a boom stick, and 18 hours if one wishes to detach it (for whatever reason)
The Statistics. The Boomstick is a Huge Object made of Adamantine. It has an impressive 23 AC, 80HP, and a damage threshold of 20.
The Damage. As an action, a creature wielding the Boomstick or controlling a with it attached can activate the weapon.
The Boomstick emits a thunderous blast in a 300ft cone that is audible from 1 mile away. Each creature in the cone must make a DC 18 Constitution saving throw or take 10d6 thunder damage, and be deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures made of glass and crystal make this save at disadvantage, and objects take 20d6 thunder instead of 10d6.
The Boomstick takes 1 minute (10 rounds) to recharge to be safely used again. Using this weapon again before it is recharged risks a 40 percent change of it overcharging and exploding, self detonating and destroying itself. The explosion deals 10d6 thunder and 10d6 fire damage to the user or vehicle, and the Boomstick is destroyed.
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