Summary of Conditions

Overview

Conditions are status effects that influence gameplay by altering a character's abilities, attributes, or behaviors. They can arise from elemental magic, physical combat, or environmental factors and can be inflicted on characters, enemies, or even objects. Conditions may be temporary or long-lasting, with various effects depending on the source.


Physical Conditions

These conditions result from physical combat or environmental hazards and often impact movement, stamina, or consciousness.

  1. Staggered
  2. Description: Character is momentarily off-balance, reducing their ability to attack or defend effectively.
  3. Effects: Slows actions and increases incoming damage by 10%.
  4. Source: Heavy physical attacks or environmental factors like unstable terrain.
  5. Stunned
  6. Description: Character is incapacitated for a short time.
  7. Effects: Prevents all actions for the duration.
  8. Source: Electric shocks, heavy concussive blows, or specialized weapons.
  9. Hobbled
  10. Description: Character’s mobility is impaired.
  11. Effects: Reduces movement speed by 50% and makes dodging less effective.
  12. Source: Leg injuries, traps, or binding magic.
  13. Poisoned
  14. Description: Gradual loss of consciousness or stamina due to toxins.
  15. Effects: Drains stamina by a small amount over time; advanced poisons may reduce consciousness.
  16. Source: Poison-coated weapons, traps, or contaminated environments.

Elemental Conditions

These conditions arise from the application of elemental magic or environmental effects and often interact with each other in strategic ways.

  1. Burning (Fire)
  2. Description: Character suffers ongoing damage from flames.
  3. Effects: Deals damage over time and reduces stamina regeneration.
  4. Source: Fire magic, explosives, or environmental hazards.
  5. Freezing (Ice)
  6. Description: Character’s movements are slowed by ice or extreme cold.
  7. Effects: Reduces movement speed by 50% and increases stamina costs for actions.
  8. Source: Ice magic or cold environments.
  9. Shocked (Lightning)
  10. Description: Character suffers electrical interference.
  11. Effects: Reduces coordination (affecting accuracy and agility) and has a chance to Stun.
  12. Source: Lightning magic or electrified surfaces.
  13. Soaked (Water)
  14. Description: Character is drenched in water.
  15. Effects: Makes the character more susceptible to electrical attacks and reduces resistance to cold.
  16. Source: Water magic, weather, or traps.
  17. Suffocated (Air)
  18. Description: Character is deprived of oxygen.
  19. Effects: Reduces consciousness gradually until exposure ends.
  20. Source: Air magic (vacuum creation) or environmental factors.

Mental and Magical Conditions

These conditions primarily affect a character's mental state or their ability to use magic effectively.

  1. Paralysis (Lightning, Mental)
  2. Description: Character is unable to move due to physical or mental shock.
  3. Effects: Prevents movement and physical actions; mental abilities may still function.
  4. Source: High-voltage attacks, fear-inducing spells, or strong mental domination.
  5. Exhaustion
  6. Description: Overuse of stamina or mana results in severe physical or magical fatigue.
  7. Effects: Reduces the effectiveness of all actions and halves regeneration rates.
  8. Source: Depleted stamina or mana pools.
  9. Overheated
  10. Description: Excessive exposure to heat or fire magic overwhelms the body.
  11. Effects: Gradually reduces stamina and consciousness.
  12. Source: Fire magic or hot environments.
  13. Brittle (Ice, Mental)
  14. Description: Character’s defenses are weakened, making them more susceptible to damage.
  15. Effects: Increases all incoming damage by 25%.
  16. Source: Ice magic or mental breakdowns.

Gameplay Implications

  • Condition Synergy: Many conditions interact with each other, such as Soaked making characters more vulnerable to Shocked, or Freezing counteracting Burning.
  • Strategic Use: Players can exploit conditions for tactical advantages, such as slowing an enemy with Hobbled or neutralizing a group with Stunned.
  • Recovery: Some conditions end after a set time, while others require specific remedies (e.g., potions, spells, or rest).
  • AI Behavior: Enemies will also exploit conditions, forcing players to adapt their strategies.