Skill: Dual Wielding

Description

Dual Wielding allows characters to effectively use two weapons simultaneously, maximizing offensive output and providing versatility in combat. This skill is essential for individuals looking to balance melee and ranged attacks or use two of the same type of weapon to cover more ground in battle. For Meghan/Ava, it aids her in wielding a sword in one hand while blasting foes with her wand in the other, creating a dynamic combat style.

Primary Attribute: Dexterity
Secondary Attribute: Strength


Skill Progression

  1. Level 1-10:
  2. Enables basic use of two weapons, but with penalties to accuracy and speed for both attacks.
  3. Allows alternate strikes (melee and ranged) but with a slight delay between actions.
  4. Level 11-30:
  5. Reduces penalties for dual attacks, improving speed and accuracy.
  6. Enables simultaneous use of certain light weapon combinations (e.g., two pistols or a sword and dagger).
  7. Level 31-50:
  8. Allows mixing heavy and light weapons (e.g., a longsword and a wand).
  9. Increases overall attack speed for dual-wielded strikes.
  10. Adds a slight critical hit chance to the second attack if the first attack lands.
  11. Level 51-75:
  12. Removes penalties for most weapon combinations.
  13. Allows attacking two separate targets in the same action, such as a melee strike at one enemy while firing at another.
  14. Introduces a "combo meter" mechanic: chaining alternating attacks without interruption increases damage by 1% per hit, stacking up to 10%.
  15. Level 76-100:
  16. Fully optimizes dual-wielding with seamless animations and timing.
  17. Allows for advanced combos, such as a wand-based spell augmenting a melee attack (e.g., a fiery slash or icy thrust).
  18. Increases versatility by enabling situational counterattacks with one weapon while the other is in use.
  19. "Target Split": Allows weapons to attack two targets simultaneously at full efficiency (cooldown applies).

Practical Applications

  • Melee and Ranged Versatility: Perfect for characters who need to adapt quickly to close and long-range combat situations.
  • Crowd Control: With two weapons, players can focus on multiple enemies at once, reducing pressure in chaotic battles.
  • Enhanced Damage Output: Combines the strengths of both weapons for significant offensive capability.

Training

  • Combat Practice: Repeatedly use two weapons in live combat to refine timing and coordination.
  • Training Simulations: Use special drills or VR simulations focused on alternating and simultaneous strikes.
  • Skill Books and Trainers: Learn advanced dual-wielding techniques from in-game mentors or training manuals.

Advanced Training Options

  • Augmented Weapons: Dual-wield-specific mods can reduce penalties or enhance synergy between weapon types.
  • Live Combat Challenges: Participate in missions or trials specifically designed for dual-wielding, such as timed elimination challenges or multi-target scenarios.

Gameplay Notes

  • Role Synergy: Combines well with skills like Ranged Weaponry, Melee Combat, and Elemental Mastery to maximize offensive flexibility.
  • Balance Considerations: While high damage potential is a feature, dual wielding requires significant skill investment to negate penalties and master its use.
  • Dynamic Combos: Encourages creative use of mixed weapon types, like pairing a sword with a wand or two ranged weapons for devastating effects.