Skill System Overview
The skill system in the game is designed to provide depth and flexibility, allowing Meghan to grow and adapt to the challenges she faces. Each skill has a primary attribute and, in some cases, a secondary attribute that influences its effectiveness. Skills progress from Level 1 to 100, and their development is tied to successful execution and dedicated practice.
Strength (Physical Attack)
- Melee Combat: Proficiency in hand-to-hand combat or melee weapon use (secondary: Agility).
- Throwing: Accuracy and force for thrown objects or weapons (secondary: Accuracy).
- Breaking/Forcing: Ability to break locks, barriers, or objects (secondary: Wisdom).
- Weapon Mastery (Strength): Specialized proficiency with strength-based melee weapons like hammers (secondary: Dexterity).
- Exploration: The ability to move through difficult terrain or obstacles using strength-based solutions (secondary: Endurance).
Fortitude (Physical Defense)
- Pain Tolerance: Resistance to penalties from sustained injuries (secondary: Vitality).
- Shield Use: Defensive techniques using shields (secondary: Strength).
- Resistance Training: Increased ability to resist physical effects like knockback or stuns (secondary: Wisdom).
- Environmental Conditioning: Adaptation to extreme environmental conditions (secondary: Endurance).
- Defensive Stance: A posture that reduces incoming damage but limits mobility (secondary: Agility).
Power (Magical Attack)
- Elemental Mastery: Proficiency with elemental attacks, such as ice or fire (secondary: Wisdom).
- Spell Amplification: Increased effectiveness of spells (secondary: Intelligence).
- Area Control: Mastery of area-of-effect magical skills (secondary: Accuracy).
- Wand Use: Proficiency in using a wand to channel elemental blasts (secondary: Dexterity).
- Channeling: Focused ability to direct energy from crystals or external sources (secondary: Charisma).
Defense (Magical Defense)
- Barrier Crafting: Creation of magical barriers for defense (secondary: Power).
- Spell Deflection: Deflecting or redirecting spells (secondary: Agility).
- Ward Creation: Crafting wards to reduce environmental magical effects (secondary: Wisdom).
- Energy Absorption: Partial conversion of enemy spells into usable mana (secondary: Vitality).
- Mana Stability: Reduced penalties or disruptions from external mana influences (secondary: Intelligence).
Intelligence (Mental Attack)
- Hacking: Ability to bypass electronic systems (secondary: Wisdom).
- Research: Efficiency in gathering or synthesizing information (secondary: Wisdom).
- Engineering: Crafting, repairing, or modifying complex devices (secondary: Dexterity).
- Planning: Detailed strategic thinking and scenario preparation (secondary: Charisma).
- Problem Solving: Quick mental acuity for puzzles or decision-making (secondary: Wisdom).
- Studying: A high Studying skill reduces the number of repetitions or the time required to master a subject or pass an exam.
Wisdom (Mental Defense)
- Intuition: Foreseeing likely outcomes and avoiding traps (secondary: Intelligence).
- Perception: Heightened environmental awareness (secondary: Agility).
- Situational Awareness: Awareness of risks and surroundings in high-stakes situations (secondary: Intelligence).
- Conflict Resolution: Resolving disputes calmly and effectively (secondary: Charisma).
- Adaptability: Rapid adjustment to changing circumstances (secondary: Intelligence).
- Knowledge Recall: This skill represents the rate a person can recall learned information
Accuracy (Chance to Hit)
- Ranged Weaponry: Proficiency with bows, guns, or wands (secondary: Strength).
- Throwing Precision: Accuracy for thrown weapons or objects (secondary: Agility).
- Target Analysis: Identifying weak points for greater accuracy (secondary: Intelligence).
- Steady Aim: Reducing penalties while moving or under pressure (secondary: Endurance).
- Dual Wielding: Precision when using two ranged weapons (secondary: Dexterity).
Agility/Dexterity (Dodge)
- Evasion: Avoiding physical or magical attacks (secondary: Perception).
- Parkour: Navigation through urban or natural environments (secondary: Endurance).
- Swift Service: Quick and efficient movements during tasks (secondary: Charisma).
- Trap Avoidance: Identifying and avoiding traps or hazards (secondary: Wisdom).
- Stealth: Ability to remain undetected while moving (secondary: Wisdom).
Other Added Skills (Cross-Attribute)
- Negotiation (Charisma + Wisdom): Ability to gain favorable outcomes in interactions.
- Small Talk (Charisma + Perception): Building rapport in casual conversations.
- Running (Endurance): Efficient sprinting and stamina management during high-intensity situations.
- Driving (Dexterity + Intelligence): Proficiency in controlling vehicles at high speeds or in difficult conditions.
- Repair (Intelligence + Dexterity): Fixing or maintaining equipment and vehicles effectively.
Notes on Skill Use
- Primary Stat Scaling: Each skill's effectiveness is primarily tied to its associated attribute.
- Secondary Stat Scaling: Secondary attributes influence the skill's effectiveness by 50% of the primary.
- Training: Skills are trained through successful executions, with a formula of 20 + 5 * Current Level successes needed to progress. Failed executions contribute at 1/10th the rate.