Ranged Weapons in Scarterra | World Anvil

Ranged Weapons

All of these are difficulty 6.   Except for the hand crossbow, all weapons require two hands to fire.   Bows rely on the wielder's strength for the draw strength, while crossbows use winches and mechanics to create the raw strength.  Characters with the Puny Flaw or who simply have low base strength ratings suffer no penalty for using crossbows.   Puny characters are perfectly capable of using bows but they receive the same penalty on damage rolls that they do for close combat weapons.   Repeating crossbows have a slower reload time because five bolts are loaded in one go, whereas other crossbows have to load a single bolt at a time.     Hand Crossbow, minimum strength 2, effective range of 75 yards, maximum range of 150 yards, 4 dice of lethal damage 50 silver pieces, 1 copper piece (bolt)   Reload (simple rounds): full turn Reload (cinematic rounds): full movement action       Light Crossbow, minimum strength 1, effective range of 120 yards, maximum range of 240 yards, 5 dice of lethal damage 35 silver pieces, 1 copper piece (bolt)   Reload (simple rounds): full turn Reload (cinematic rounds): full movement action     Heavy Crossbow, minimum strength 2, effective range of 100 yards, maximum range of 200 yards. 6 dice of lethal damage 50 silver pieces, 1 copper piece (bolt)   Reload (simple rounds): three full turns Reload (cinematic rounds): full round action       Repeating Light Crossbow, minimum strength 1, effective range of 100 yards, maximum range of 200 yards, 5 dice of lethal damage 25 gold pieces, 1 silver piece (5 bolt magazine), 1 copper piece (bolt)   Reload (simple rounds): two full turns Reload (cinematic rounds): full combat action, plus partial movement action       Repeating Heavy Crossbow, minimum strength 2, effective range of 90 yards, maximum range of 180 yards, 6 dice of lethal damage 40 gold pieces, 1 silver piece (5 bolt magazine), 1 copper piece (bolt)   Reload (simple rounds): four full turns Reload (cinematic rounds): two full combat actions, plus partial movement action       Short Bow, minimum strength 2, effective range of 60 yards, maximum range of 120 yards, Strength +2 lethal damage. 30 silver pieces, 1/2 copper piece (arrow)   Reload (simple rounds): one action Reload (cinematic rounds): Partial movement action       Long Bow, minimum Strength 3, effective range 120 yards, maximum range 240 yards. 100 silver pieces, 1/2 copper piece (arrow)   Reload (simple rounds): one action Reload (cinematic rounds): Partial movement action
I'm still not sure how slings fit into this

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