Natural Healing Times in Scarterra | World Anvil

Natural Healing Times

(Health levels for Human characters)   Important Character: OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated   Expendable Character: OK, -1, -1, -3, -5   Natural healing has to heal the bottom health levels first. A character needs to heal their -3 damage before healing their -1 and bruise damage.   Bashing damage is easier to heal than lethal damage. See the charts below.    

Recovering from bashing damage

  Characters can heal bashing damage with rest. The application of poultices and compresses can reduce healing times at the storyteller’s discretion.   Health level   Bruise to wounded (-2) 1 hour/level   Mauled (-3) 3 hours/level   Crippled (-5) 6 hours   Incapacitated 12 hours    

Recovering from lethal or aggravated damage

  To heal a health level, the character needs to pass a Stamina roll (with no wound penalty) to heal.   A character with skilled medical assistance gets a difficulty break on his Stamina roll and can reduce the base healing time slightly, see Treating Wounds Without Magic. for details     Health Level/Healing Time/Stamina Roll difficulty   Bruised 1 day, Stamina difficulty 3   Injured 5 days, Stamina difficulty 4   Wounded 1 month, Stamina difficulty 5   Mauled 3 months, Stamina difficulty 6   Crippled 4 months, Stamina difficulty 7   Incapacitated 5 months, Stamina difficulty 8


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