Falling in Scarterra | World Anvil

Falling

Human and demihuman characters suffer one automatic level of bashing damage for every ten feet they fall. After 100 feet, damage does not increase but it becomes lethal damage.   The damage assumes “typical” ground. The Storyteller can modify this damage as common dictates. Falling onto a pile of spikes is going to hurt more than falling onto a pile of pillows.   Soak value from worn armor is only half effective against falling damage. This includes magical armor unless the magic is specifically enchanted to protect against falling.


Cover image: Wile E Coyote Screenshot

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