Half Orc/Manticora

Yugman's Guide to Ghelspad Collected

Half Orc/Manticora

After the Divine War, orcs’ nomadic tendencies allowed them to spread through the nations of Ghelspad rapidly, allowing them to establish strong relationships with other cultures and races. When an orc and another mammalian race come together and have a child, their half-orc offspring often takes after both parents, though their orcish genes tend to show through the child’s size and skin color.   Orcs, especially those still following the traditional nomadic lifestyle, tend to be very welcoming to half-orcs of all kinds. Even within orcish populations, half-orcs create their own customs that combine orcish traditions with those of other races to encourage inclusion among all half-orcs. These complex customs can be difficult to learn, but half-orcs, and the orcs who participate in these customs, are always willing to teach anyone who’s willing to learn.   Orcish societies, because they’re so open and welcoming, embrace half-orcs and their parents. If a non-orc wishes to live in an orcish society to raise their half-orc child, most orcish tribes happily welcome them, with or without the orcish parent.
ability score increase: Your Strength score increases by 2 and your Dexterity score increases by 1.
age: Half Orc/Manticora mature in their late teens and live to about 100.
alignment: Usually Chaotic Neutral or Chaotic Good
Size: Medium
speed: 30 ft, If hands are empty, can move on all fours at 40 ft.
Languages: You speak Orc, Leonid and any one other language.
race features:
Aggressive. As a bonus action, you can move up to your speed toward a hostile creature you can see.   Darkvision (60 ft.). Your catlike eyes can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Natural Weapons. You have fangs and claws you can use in combat. Both are finesse weapons with which you have proficiency. Your Bite attack deals 1d4 piercing damage, while your Claws attack deals 1d4 slashing. If you deal improved unarmed damage, such as from the monk’s Martial Arts class feature, you can deal your normal unarmed strike damage with your Claws attack instead.   Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.   Speed. Your base walking speed is 30 feet. Provided your hands are empty, you can choose to move on all fours. If you do so, your land speed increases to 40 feet.
Half-orcs often take after their orcish parent in size; no matter the race of their non-orc parent, half-orcs are typically large and tall. Still, as half-orcs can vary so widely, there isn’t a specific size range that defines them. Typically, a half-orc can be anywhere from slightly larger than typical of their non-orc parent’s race to slightly smaller than an orc. Not all half-orcs take after their orcish parent, however, and some may not display physical traits associated with orcs. Half-orc/Manticora tend to have faint fur dotting tan skin, though some also have the typical greenish hue of their orc parent.

Comments

Please Login in order to comment!