Asaatthi

Scarred Lands Players Guide

Asaatthi

Aside from the slitherin, asaatthi are the most prominent of the Redeemed races. Created by Mormo millennia ago, the asaatthi were one of the first races to conquer Ghelspad. For years, they served Mormo and lived to propagate the Serpent Mother’s wishes throughout the Scarred Lands. But following her defeat, the asaatthi were freed from Mormo’s fell will for the first time, a prospect both invigorating and terrifying, and today many asaatthi still struggle with their freedom among the divine races.
ability score increase: Increase your Dexterity score and your Intelligence score, one by 2 and the other by 1.
age: Asaatthi mature slightly slower than humans, reaching adulthood at around 20 years. An asaatth can live to be over 200 years old.
alignment: Usually Lawful
Size: Medium
speed: Walking 30 ft, Swim 30 ft. Swimming does not cost extra movement.
Languages: Asaatth and any one other language.
race features:
  • Asaatthi Resistance. You have advantage on saving throws against poison, and you have resistance to poison damage.
  • Asaatthi Weapon Training. You have proficiency with the falchion, scimitar, and war fan. Asaatthi monks can treat the war fan as a monk weapon.
  • Bite. You have a bite attack that acts as a finesse weapon with which you have proficiency. This attack deals 1d4 piercing damage.
  • Darkvision (30 ft.). You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Keen Senses. You have proficiency in the Perception skill. Reptilian Mind. You have advantage on saving throws against being charmed.
Physical Description: Shaped in the image of the Serpent Mother, an asaatthi stands upright on two legs, but has a snakelike head and a long tail. Roughly the size of humans, asaatthi are thinner and have looser musculature. Asaatthi skin is scaled, with dark coloration throughout. The serpentfolk also have large fangs, and it is said that they could once secrete venom with their bite. Most asaatthi prefer loose clothing, such as dark-hued silk robes or tunics cut to allow for a tail.
Society: As a people, asaatthi are clannish, and they live and travel in large social units. Politics play an important role in asaatthi life, since numerous varieties and philosophies exist among the many clans found throughout Scarn. Each is governed according to strict hierarchies, and larger clans are often feudal in nature. Their culture was splintered during the Divine War, though, and today, in many places, the old clan structures are failing. In their larger cities, the most famous of which is the Jeweled City — known to many non-asaatthi as the “Great Lost City” — this traditional feudal control has not been prevalent for many centuries; instead, their urban society is calcified into very strict social classes governed by a robust and elegant bureaucracy, often serving either a monarch or an elected prime minister. Although the race itself is fractured, or perhaps because it is, asaatthi tend to live a rigidly structured life. For the serpentfolk after the death of the Serpent Mother, perhaps structure is the only way to keep from devolving into chaos.
Relations: Other races still tend to view most asaatthi with varying degrees of apprehension, although that sentiment has softened somewhat in recent decades. Asaatthi leaders have identified and challenged this issue among their people, and the serpentfolk have made efforts to assimilate themselves into other cultures throughout the continent. Most view the divine races’ doubt as a fissure in their social order. Relations with the other Redeemed races may have aided the serpentfolks’ efforts, for the asaatthi were able to test their diplomatic acumen on less entrenched races, such as the slitherin and the ironbred. Of particular interest to the asaatthi are the ironbred, whom the snakefolk view as a fascinating breed of disorderly rebels waiting to be tamed.

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