RR - Traits Summaries in Savage Megaverse | World Anvil

RR - Traits Summaries

ATTRIBUTES

Agility: Nimbleness, dexterity, and overall physical coordination of muscles and reflexes.

Smarts: Raw intellect, perception, and ability to sort and make use of complex information.

Spirit: Inner strength and willpower.

Strength: Raw muscle power.

Vigor: Endurance, health, and constitution.

SKILLS

Academics (Smarts): Knowledge of liberal arts, social sciences, literature, history, etc.

Athletics (Agility): Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.

Battle (Smarts): Strategy, tactics, and understanding military operations. A key skill in Mass Battles.

Boating (Agility): Ability to sail or pilot a boat, ship, or other watercraft.

Common Knowledge (Smarts): General knowledge of a character’s world.

Driving (Agility): The ability to control, steer, and operate ground vehicles.

Electronics (Smarts): The use of electronic devices and systems.

Faith (Spirit): The arcane skill for Arcane Background (Miracles)*.

Fighting (Agility): Skill in armed and unarmed combat.

Focus (Spirit): The arcane skill for Arcane Background (Gifted).*

Gambling (Smarts): Skill and familiarity with games of chance.

Hacking (Smarts): Coding, programming, and breaking into computer systems.

Healing (Smarts): The ability to treat and heal Wounds and diseases, and decipher forensic evidence.

Intimidation (Spirit): A character’s ability to threaten others into doing what she wants.

Language (Smarts): Knowledge and fluency in a particular language.

Notice (Smarts): General awareness and perception.

Occult (Smarts): Knowledge of supernatural events, creatures, history, and ways.

Performance (Spirit): Singing, dancing, acting, or other forms of public expression.

Persuasion (Spirit): The ability to convince others to do what you want.

Piloting (Agility): Skill with maneuvering vehicles that operate in three dimensions, such as airplanes, helicopters, spaceships, etc.

Psionics (Smarts): The arcane skill for Arcane Background (Psionics)*.

Repair (Smarts): The ability to fix mechanical and electrical gadgets.

Research (Smarts): Finding written information from various sources.

Riding (Agility): A character’s skill in mounting, controlling, and riding a tamed beast.

Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.

Shooting (Agility): Precision with any type of ranged weapon.

Spellcasting (Smarts): The arcane skill for Arcane Background (Magic)*.

Stealth (Agility): The ability to sneak and hide.

Survival (Smarts): How to find food, water, or shelter, and tracking.

Taunt (Smarts): Insulting or belittling another. Almost always done as a Test (page 108).

Thievery (Agility): Sleight of hand, pickpocketing, lockpicking, and other typically shady feats.

Weird Science (Smarts): The arcane skill for Arcane Background (Weird Science)*.
* = Are not available, for now.

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